This deviation has been labeled as containing themes not suitable for all deviants.
Log in to view

Deviation Actions

Axlwisp's avatar

NEW: Axugaem 2 - v.0.8.4a: Catacombs and Catgirls

By
Published:
541.6K Views

Badge Awards

Character  Pandara (Axuverse)Location  Imperium

Description

Content Warning! This game contains fetish content and is only suitable for audiences of 18+ years of age. A reduced-fetish 'diet' mode is partially implemented but not complete, so download and play at your own discretion!

:bulletred:Axugaem2 is a 100% free, in-development, fetish-friendly RPG with...
:bulletblack: Several scenes of belly stuffing/expansion, weight gain, burping, and vore!
:bulletred: 30+ hours of gameplay!
:bulletblack: Branching storylines where choices matter, making each playthrough unique!
:bulletred: Over 50 sidequests and endless (often belly-centric) secrets to discover!
:bulletblack: Dynamic and memorable party members, some of whom are dateable, can gain weight, fatten enemies, eat enemies, and more!


Like what you see? Consider supporting Axugaem2 on Patreon: www.patreon.com/Axugaem2 or by donating and/or giving the game a quick rating on itch.io: axlwisp.itch.io/axugaem2-panda… :bulletblack: 
- -

:bulletpink:DOWNLOAD AXUGAEM2 HERE:
Mediafire: www.mediafire.com/file/nfkgl6c…
:bulletpink:

Want to play Axu2 on a mobile device? Here's the Zip File for Joiplay users: www.mediafire.com/file/k5m1jbq…


Join our Discord if you want to get more involved with the testing process!discord.gg/q9Z5Vpd

Select scenes from the game are now on YouTube! Check them out here: www.youtube.com/channel/UCfQIr…

:bulletpink:Screenshots from this update!:bulletpink:


C And C Ss1C And C Ss2C And C Ss3C And C Ss4 C And C Ss10 C And C Ss13
More to come!

- -
IMPORTANT: This game is constantly in-development and is not complete! Thus it will have some bugs, errors, and glitches. I've decided to release episodic updates both to make the testing process easier (aka possible given that this is a solo project) and to keep all of you in the loop. I will continue releasing these updates as I reach major milestones in the game's development, and hopefully the process will allow the finished product to arrive sooner!Please consult the patch notes down below to get caught up with all the new additions, as well as the #bug-reports channel on the discord if you're part of it, before reporting problems.

See below for patch notes!
- - -

Patch 0.8.4a ('oops I forgot something' patch!) - October 15th, 2023

ADDITIONS
-Added three new pairs of panties to the game (they were in the game data already, but I kept forgetting to implement them.)
 -Abby's panties can only be obtained by completing the Nymph's Brew quest while dating Abby.
  -For those who have already completed the quest, replaying the fight with the Nymph once will add Abby's Panties to your inventory.
 -Arci's panties can only be obtained upon dating Arci, aka by completing the ritual at Euvinia Lake and giving Arci da big smooch.
  -For those who have already completed the ritual and talked to Arci, talking to her in the Tent will add her panties to your inventory.
 -Vespa's Apron can only be obtained after feeding Claire all of Vespa's specialty dishes in Ironfruit Castle's Kitchen and then completing the 'freezer' cutscene.
  -For those who have already completed the freezer scene, interacting with Vespa's cookbook in the Kitchen will add her apron to your inventory.

BUGFIXES
-Fixed a bug during the first new secret bossfight where the boss would end up mixing up their stances.


Patch 0.8.4 (Bugfix patch. Scroll down to see v.0.8.0 patchnotes. Check patch.txt document in game folder for patches 0.8.1-3) - October 14th, 2023
- -

ADDITIONS
-Added a secret boss that can only be fought after completing the Butting In quest in Bablo's Dojo.
 -Defeating this boss will grant Elmira upgraded versions of her fatty healing skills!

TWEAKS
-Fixed a few places where dating multiple characters (as a result of being in an open relationship with Arci) hadn't been taken into account.
 -The dinners with Karen should now be free of graphical bugs involving multiple Vicos and/or Arci/Abby/Vespa being misplaced.
 -You can now choose whether to bring Abby or Arci to the double date with Vespa and Leslie upon exiting Leslie's house. This should prevent any weirdness involving which of the two is present for the date (it won't fix save files where the player has already exited Leslie's house but hasn't told Leslie they're ready yet.)
  -This choice comes with a small cutscene to justify it in-game, but neither Abby nor Arci's approval is affected by the player's choice.

-The music during the Evelyn/Caldryn bossfight now speeds up as originally intended.
-The music during the Shaol'Ra bossfight now speeds up slightly midway through. Also tweaked some of the visual and audio effects during the fight to make it more dramatic and immersive.

-Air Crystal Shards can now be stolen from Ancient Dust Elementals and Dust Devils.
-Fire Crystal Shards can now be stolen from Fire Knights, Flashdancers, Bewitched Fire Knights, Bewitched Guardians, Sons of Skaramok, Molten Treasurers, and Creepjackers.
-Sonic Crystal Shards can now be stolen from Data Phantasms.

-Tweaked the stats of several Arena enemies.
 
-Claire's Cleanse skill now cures the bleed status.
-Increased the speed priority of Abby's Polarize skill (it will now activate earlier when used.)
-Clark's Pop Grenade skill is now a 'certain hit' skill rather than a 'physical attack', meaning it is not affected by Blind and can no longer be countered.
-Reduced the TP cost of Vespa's Roar of Demonblood skill from 30 to 28 and increased its speed priority (it will now activate earlier when used.)
-Arci's Euvine's Grace skill now recovers 1 TP on use.
-Arci's Nature's Breath skill now recovers 3 TP on use.
-Arci's Nature's Mercy skill now cures the bleed status.
-Reduced the TP cost of Vico's Focus skill from 50 to 45.
-Increased the speed priority of the Quick Booster skill (it will now activate earlier when used.)
-Evelyn's Judgement Wing skill now recovers 1 TP per enemy hit.
-Reduced the MP cost of Cross's Whirlwind skill from 5 to 4 and very slightly increased its speed priority (it will now activate slightly earlier when used.) Also added a battle animation to it since it didn't have one before.
-The Wind and Tornado spells now debuff enemy AGI on hit.
-Reduced the TP cost of the Formations! skill from 20 to 15.
-Reduced the TP cost of Cross's Super Guard skill from 30 to 28.
-Reduced the TP cost of Cross's Tailwind Strike skill from 32 to 30.
-Reduced the MP cost of Elmira's Fatra Magic skill from 25 to 20.
-Slightly increased the speed priority of Elmira's Nurse Protocol skill (it will now activate slightly earlier when used.)
-Removed the negative speed priority of the Sonic Boom spell (it will now active less slowly when used.)
-Updated the descriptions for nearly every damaging skill and item in the game. The new descriptions will now explain the skill/items' damage formulas in more detail, as well as other 'invisible' aspects such as speed priority (if applicable).
 -Cleaned up a bunch of other skill descriptions to make them clearer and fix any instances of descriptive text running offscreen.

-Cleaned up the descriptions of nearly every weapon/armour in the game so that they no longer run offscreen.

 -Updated the descriptions of various axes, katanas, guns and spears to indicate when these weapons are slow and/or slightly inaccurate.
 -Hammer weapons now state in their descriptions that they hit more reliably than axes, but slow the wielder's attack speed in return.
 -Crossbow weapons now state in their descriptions that they raise the wielder's attack speed and Crit Chance.
 -The weaker Spellblade weapons are now slightly more accurate.
 -The Ice Pick of Sir Cirrus now grants a 10% Ice resistance.
 -Removed the significant attack speed penalty from the Marrow Axe weapon, which according to its description is supposed to be 'bizarrely swift'...
 -Slightly increased the accuracy of Monica's Pen Knife.

-Updated the graphics for various chests throughout the game to more accurately represent their contents (for example, all surpris fruit variants now come in the same 'fruit chests' as oppho fruit etc.)
 -Added a couple of signs in Del Nyan's Desert Arms and Twygmart which explain what each chest graphic means about its contents.
-Cleaned up and made a ton of little fixes/adjustments to various character sprites, including but not limited to Arci's default sprite, Nell's stuffed and fat sprites, Mei and Tam'Ra's sprites, Apollo's sprite, and Claire's stuffed sprite.
-Updated Ringmaster Crelle's vore alt art with a better quality version (it's the exact same, just slightly less compressed-looking!)

Consult the patch.txt file in the game folder for a full list of this patch's tweaks!

BUGFIXES
-Fixed a softlock in Windrush Canyon that could occur if the player talked to Vespa and initiated her date with Claire without having gone up the stairs and talked to Kortis first.
 -For those with saves that are currently stuck due to this bug, use the debug room via the training sim item and teleport to Del Nyan to get around it!
-Fixed a bug where skipping through the dialogue betwen Claire and Renee upon first entering her basement could softlock the game.
-Fixed a bug where speaking to Lupita from the left when returning to her after defeating the datamancer would softlock the game.
-Fixed a bug with the version of the Infection skill when used by Thaddeus Vyle and Thadron, where if a party member was mana burned upon the skill's use, the notification of the infection spreading would loop infinitely, softlocking the game.

Consult the patch.txt file in the game folder for a full list of this patch's bugfixes!

- - -

:bulletgreen: VERSION 0.8.0 (CATACOMBS AND CATGIRLS) - September 17th, 2023 :bulletred:

- -

ADDITIONS

:bulletgreen: Added a continuation of the Caretakers questline that begins by reading the Assassin's Note dropped by the Assassin encounter on the World Map.

 -Three new quests have been added to the questline, with more planned for the next update!

 -Penoculus, the secret underground headquarters of the mysterious Caretakers organization, can now be explored once the player has completed the first of the new Caretaker quests!

  -Fang, the mercenary appears in the Penoculus Lobby and offers repeatable item collecting jobs that can be turned in for Marble Eyes, a form of currency specific to the Caretakers. Mungo, the pigman archer also appears in the lobby and will offer small bounty jobs in a future update.

  -Marble Eyes, the form of currency obtainable by completing jobs and quests for the Caretakers, can be exchanged for new items, weapons, and armour, as well as other forms of currency such as gold, Biricoins, and Arena Tokens.

:bulletred: The 'Bloody History' quest is now finished and can be completed, wrapping up the storyline involving Clark, Esther and the vampires of Rotwald.

 -Rotwald Manor can now be explored if the player has reached that stage of the quest. The Manor is a puzzle-themed dungeon featuring several cutscenes, bits of relationship content, two new minibosses and one new boss all with brand new artwork (also a fight with Vyle, who does not have new artwork), plus some bonus Kira content!

 -Esther now has unique sprites to properly capture her ghostliness!

:bulletgreen: Skullbutter's Traveling Circus will now set up shop on the plains near Leslie's House following the conclusion of the events in Khur. However, it won't finish setting up until after the events at Capital Bridge.

 -The circus is a quest/activity hub that a couple of the newly added quests pass through. It also contains a couple of small individual quests as well as a new minigame (featuring Selkie) and plenty of other miscellaneous interactions and goodies!

-Added a new potential encounter to the Fire Gauntlet in Karen's Arena.

 -If the player has defeated the optional boss in Rotwald Manor, there is a chance that boss will appear instead of the Foreman encounter in the second round of the gauntlet.

-Added three new potential encounters to The Vore Gauntlet in Karen's Arena. 

 -There is now a chance to enter The Sinister Shadowman encounter instead of the Succubus Hustler encounter in the second round of the gauntlet.

 -If the player has completed the Caretakers Initiation quest, there is a chance to enter the Glutton Alpha encounter instead of the Linda encounter in the first round of the gauntlet.

 -If the player has completed the Rings under the Eyes and Mug quest (the new Renee quest), there is a chance that the final encounter of the gauntlet will be someone other than Smish...

:bulletred: Added a new quest for Claire/Vespa as a followup to the 'freezer scene' in the Royal Kitchen, with a new spear weapon as a reward for completion.

:bulletgreen: Added the final act of the Vespa/Leslie relationship content arc!

 -A third date with Leslie is now available. This one is a double date involving Vespa, Leslie, Claire, and either Claire's current gf or Amber if she has no gf. The double date delves deep into Vespa's backstory and contains a stupid amount of variation dependent on who Claire is (or isn't) dating, as well as a brand new bossfight.

  -Following the double date, a variation on the new Claire/Vespa quest will become available with the same reward but more Veslie-specific cutscenes.

   -Completing this version of the quest will unlock new dialogue options for Leslie when visiting her house. These options include a new togglable cosmetic feature for Leslie as well as the option to feed her live instead of cooked fish!

    -Added a variable to track the number of fish given to Leslie if she and Vespa are dating. A book that shows this number will appear on the second floor of Leslie's house once the option to give Leslie fish is unlocked.

     -Added two more variables to do with the amount of live fish Leslie's eaten while dating Vespa. Once that option is unlocked, the book on the second floor of Leslie's house will begin displaying these variables too.

:bulletred: Added a new quest involving Renee and Claire going to Skullbutter's Circus!

 -This quest can be accessed regardless of who Claire is dating. If she is dating Nell, Abby, or Evelyn (or if Diet Mode is on), the quest will be immediately available after first meeting Renee. Otherwise, it will become available following the newly added feeding session.

  -Most of the circus attractions have unique dialogue based on whether or not Renee is present.

  -The quest delves deep into Renee's backstory, introduces a new minor antagonist, and features a final boss fight with brand new art (including a vore alt!)

  -Following the completion of the new quest, Renee will appear in the Tent, offering coffee and also her belly (if Claire is single or her girlfriend is ok with it)! 

:bulletgreen: Added new Evelyn content!

 -Added a date between Claire and Evelyn that officially establishes their relationship.

  -Added new relationship dialogue and the option to feed Evelyn desserts in the Tent once she and Claire are officially dating.

 -Added a second weight gain tier for Evelyn if she eats enough desserts and/or fattening fruit! This tier will only unlock via cutscene in the Tent after unlocking her alternate outfits, and it will also prevent her from switching back into her armour, since her armour just be too tight (there is an easter egg for if Evelyn hits this weight tier while wearing her armour though~)

 -Added a new cutscene for Evelyn if she eats a Gallonmelon after her alternate outfits have been unlocked!

:bulletred: Added some relationship content between Evelyn and Queen Raziel that can be accessed regardless of whether or not Claire and Evelyn are dating.

  -This content can be unlocked by talking to Raziel in the Throne Room and repeatedly selecting the 'Evelyn wants to say hi' option. 

   -If Evelyn is single, she can eventually enter a serious relationship with Raziel. There will be more content for this in the future, but for now, it mostly means a few fun little scenes and a new pair of 'panties' that only Evelyn can equip.

:bulletgreen: Added a bit of new Arci relationship content!

 -If the player talks to Arci in the Tent while she and Claire are dating, Arci will now offer to have an open relationship with Claire! This means that Claire can have romantic relationships with various NPCs which would normally only be accessible if she were single!

  -This also means that while dating Arci, Claire can date an additional party member if they are willing to share her with Arci: aka Abby or Vespa (if the player hasn't refused to date Vespa already.)

 -Added a special option to the Gallonmelon item if Claire is dating Arci that will allow Claire to feed Arci up to five Gallonmelons in one sitting! 

  -Added new art assets for when Arci eats one or more Gallonmelons (in the Tent or as part of Lady Galatea's Dewfolk research.)

   -The new Arci assets were done by the wonderful ClinkoClinko! Check out their other work if you like literally any of the fetish-related themes in this game. You will not be disappointed!

:bulletred: Added much more content for players looking to do a 'single Claire' playthrough (one in which Claire doesn't date anyone in the party but instead is able to fool around with various NPCs. This content is mostly also available while dating Arci if Claire has had the open relationship convo with her.)

 -Added new content for Claire and Amber, the redheaded maid on the porch outside the Cat's Cradle restaurant in Costa Del Nyan!

  -Added a second lunch event that can be accessed by talking to Amber after surviving the events in Khur.

   -Depending on how the two lunches go (aka if one or both end up with Claire and Amber hooking up), the player can access new dialogue options with Amber following the second lunch! The more the player interacts with Amber, the closer she and Claire will grow! Note that this content won't appear if Claire has a gf.

    -Added a 'secret' option to feed Amber if very specific conditions are met over the course of the game. First, Claire and Amber have to hook up at least once. Second, Vespa and Leslie have to be dating. Third, if Claire is SINGLE during the Double Date with Vespa and Leslie, she'll be matched up with Amber (this won't happen if she's dating anyone, even Arci). Afterwards, the option to feed Amber will appear when talking to her at the Cat's Cradle.

     -If the player manages to unlock the 'feed Amber' option and talks to Amber about it, they'll receive keys to her apartment, where Claire and Amber can have numerous 'spicy' interactions and miscellaneous relationship moments.

 -Added a new feeding session with Renee if Claire is single, has had the open relationship convo with Arci, or has asked for Vespa's permission (if she and Vespa are dating.)

  -Added an additional feeding session and spicy interactions with Renee in the Tent that can only be accessed when the same above conditions are met (and once the new quest involving her has been completed.)

:bulletgreen: Added a bit of bonus Anya content in the Shae Residence after the player has completed the Secrets Buried Deep quest.

 -Added some new artworks to the Royal Feldwich's Rooftop Gallery that can be unlocked via the new Anya content by feeding her enough of a certain item...

  -These new artworks are also by ClinkoClinko! Thank them profusely for their service to Anya fans everywhere!

:bulletgreen: Added a new quest chain that explores the relationship between Arciella and Vespa! 

 -The first quest can be started in the Tent after completing Capital Bridge by asking Arci if she has any jobs.

  -Turning the first quest in with Vespa in the Tent will begin the second of the two quests, where you'll be able to play as Vespa and gather supplies with Arci in a brand new location in Ironfruit Jungle!

:bulletred: Implemented special training with Nell in Bablo's Dojo! If the player agreed to let Nell give Claire advice on her combat technique in the Sand Swamp, the training will continue from the previous fight against Nell aboard the Grinning Demon. If not, Nell will repeat her offer from the Sand Swamp, and if the player accepts, she'll summarize what she would have said in the previous two fights if the player had accepted earlier, then proceed to the new fight.

 -The new fight with Nell is a grudge match. Completing it has a chance to grant Claire and Nell new skills depending on Nell's approval rating at the time.

  -If Nell wins and/or has an approval rating of greater than 50, she will learn Kalanar's Crescent upon completing the training. This powerful skill costs 80 TP and is a strong dual attack against a single enemy that also invokes Kalanar's Rage when used!

  -If Claire wins and/or Nell has an approval rating of greater than 50, Claire will learn Fireforce Strike, Frostforce Strike, and Voltforce Strike. These three skills cost 15 TP each and are normal attacks that deal fire, ice, and thunder dmg respectively. They also grant Claire fire, ice, and thunder weapon when used, respectively.

:bulletred: Added two long interactions with Ashley in the Tent at 75 and 90 approval respectively.

:bulletred: Added a new quest involving Cedric that can be unlocked by speaking to him in the Tent after completing Rotwald Manor (if his approval rating is 75 or higher.)

 -Added new dialogue options for Cedric in the Tent once his approval is 75 or higher.

:bulletred: Cedric now learns a new skill, Hemhorrage, at level 20. This spell deals heavy nature damage to a single target and inflicts a bleed status on them. A target that is bleeding will lose 25% of its MHP each turn! This effect will not work on elementals and other bloodless enemies.

:bulletgreen: Elmira now comes with the Devour.exe skill!

 -Devour.exe costs 100 MP and has a 70% chance to devour most enemies. Unlike other devour skills however, the devoured enemy loses far less HP per turn while inside Elmira, and Elmira does not regain any health while devouring (this is cuz her stomach's artificial and inferior to real stomachs and I have to go now because she's at my door with a baseball bat.)

 -For existing playthroughs, returning to the world map should automatically add the skill to Elmira's 'catalogue'.

-Added two new random dialogue variations each for Nell and Vespa when using Devour (and when they've digested their prey.)

-Added an early game 'let's rescue Linda' quest to the Quest Journal to help guide the player from post-Grok all the way to Kalvarr Prison. This quest probably won't display properly on old saves.

-Added a new small early game cutscene to Costa Del Nyan at night, just before entering the Del Nyan Caves. This scene fills in a few gaps in the story, specifically regarding the suspicious men in the Del Nyan Harbour. If the player has Nell in the party, the scene also involves vore and better establishes how the party handles that facet of Nell's character.

-Added a couple of Abby quests to Costa Del Nyan (after completing the caves) and Crabshoot Bay (after rescuing Abby) respectively. These quests can only be completed prior to certain story events because they involve asking the locals if they've seen Abby's friend Lilith. Completing these quests soon after accepting them will earn you Abby approval and Nyan Taffy! Choosing to ignore them will eventually result in failing them and losing approval with Abby.

-The fight with the Bulback Nymph in Little Iron Mine can now be replayed any number of times once the Nymph's Brew quest has been completed (and if Claire and Abby are still dating.)

 -Updated the cutscene after the bossfight using some of the new sound effects and Abby sprites added as of this update!

-Made it a little easier to find someone to ask about the Caretakers for the Put Your Dagger Away quest. In addition to Selkie, you can now ask Kortis about the Assassin's note by talking to him in his office after completing the Water Temple.

 -In addition, the Put Your Dagger Away quest and the Taking Care of Business quest have been condensed into a single quest to make room for the early game main questline in the spot above it. This shouldn't cause any real gameplay issues, but if you find that it has, please report the issue in #bug-reports on the Axu2 Discord!

-Added more spectators and ambient stonebird race effects to the Vespa date event atop Windrush Canyon's Grandstands. Also updated some of the dialogue for those events.

-Added a flower vendor to Westhaven Hall who sells a new bouquet with stats slightly greater than those of the Sunflower Bouquet.

-Added new artwork (adapted from old linework) for Elarel, Lady of the Depths, including a few different face graphics for her! Also added a character card that appears when the party meets her at the end of the Water Temple.

-Added new artwork for Galatea, the Faunaherd, including a face graphic for her. Also added an early introduction to her during the elemental council scene, in which she now plays a significant part.

-Added new artwork for the Rat King's Shadow boss!

-Added new artwork for Lupita (Lulu), Mistress of the Night Market, including a face graphic for her. 

-Added new enemy artwork for the Ravenous Catshark enemy!

-Added a metric ton of new character sprite (belly) variations, faces, and (stomach/gulping/burping) sound effects!

 -Claire, Arciella, Abby, Vespa, Evelyn, Leslie, Renee, Esther and Kira are the major recipients of these new art assets, which you'll be able to see throughout the new content and in some of the older content as well.

-Added several new sprite variations for Gato and both races of pigman NPCs! Huge thanks to Errornulll for doing these. If you're looking to get some solid, inexpensive spritework done, give Errornulll your business! You can find them on DeviantArt.

-The Companion Logs have a new look! In addition to approval rating and relationship status, each party member's log now also displays an infographic with a picture of that character and some basic facts about them!

-Added a character card for Ashley when she's first introduced (not sure why she didn't have one before tbh!)

--

TWEAKS

-Removed even more extraneous files from the Axu2 game folder (if the folder size is smaller than those of previous updates, this is why.)

-Moved a couple of quests and questlines around in the Quest Journal to make room for some new early game quests near the top of the list. This shouldn't cause any issues, but if you experience any problems involving the Kira's Sister and Put Your Dagger Away quests and/or any of the new quests, again let me know in #bug-reports!

-Tweaked the Iambic Calamity quest to begin when the player first talks to Elmira after rescuing Abby from prison, rather than after the player meets with her and the sonic elementals in Windrush Canyon. This may cause minor issues with how the quest shows up in older saves, but it shouldn't affect any of the quest's events or the ability to obtain the quest rewards and recruit Elmira.

-Made several small additions, updates, and changes to scenes throughout the early game to make them more interesting, consistent, and enjoyable:

  -Revised and cleaned up a bit of the dialogue between Abby and Captain at the start of the game.

  -Added a couple of rocks and a chest containing a Brapple to the Flowery Hill map at the start of the game (partly to prevent the player from talking to the scarecrow before the battle tutorial, since using the bomb it gives you on Sparky kind of ruins the point of that segment.)

  -Skipping ahead to the Church of Vexus during the game's opening will now cause Carrie, Clark, Lani, and Linda to each gain 2 levels before the fight with Nell. They will also gain 20 TP each at the start of the fight.

  -Skipping ahead also now adds two Surpris Fruit, two Magic Water, and one Holy Water to the player's inventory.

  -Added a some more little effects and lines of dialogue to the Church of Vexus Scene to make it more immersive and consistent with some of the game's later cutscenes.

  -The sign at the Crossroads outside Grok now actually gives directions.

  -Added a few minor environmental details and small interactions to the Lower Grok and Tower City areas to flesh them out and make their level of detail more consistent with later areas in the ganme.

  -Added a few lines of dialogue for Abby throughout the game's opening to better establish her unique eating habits.

  -Similarly, added some more dialogue near the end of the game's opening that establishes Nell's voracious gluttony (and the concept of voracious gluttony as a whole.)

  -Added a bit of dialogue early on pointing out the fact that Claire is inexplicably walking around wearing flippers. Because that makes more sense than just changing her design to be less nonsensical, of course.

  -Added a couple of NPCs to the upper floor of the Del Nyan Megamall who are engaged in a very important philosophical debate.

  -Updated a lot of dialogue between the Costa Del Nyan and Sand Swamp segments, including the scenes where Kortis is introduced, to make it more consistent with later scenes and the plot of the game as a whole.

  -Skazili's Hut has had a visual and audio overhaul so that it better fits the vibe of Skazili himself. Cutscenes in the hut have also been tweaked a bit for similar reasons.

  -Updated and added to the elemental council scene. Ideally it's a little more visually interesting and easy to follow now and does a better job of introducing all the relevant characters and their relationships.

  -Added a stuffing-themed easter egg on the Prison Ship map when playing as Abby, to help hammer home her unusual appetite a little earlier. 

  -Added some minor interactions with various objects throughout Kalvarr Prison.

  -Added some extra dialogue when first meeting Vespa that hints at how tall she is. Because she tall.

   -You can now talk to Linda through the bars in the Grinning Demon's Brig. Additionally, if you devoured every demon during the Kalvarr Prison Break, Linda now makes a comment on how much she ate if you talk to her in the Brig after.

    -If you devoured every demon during the Kalvarr Prison Break, Linda will now sport a tummy during the first half of the Grinning Demon segment.

   -Updated some of the dialogue with Nell in the Grinning Demon's Brig.

   -Tweaked some other miscellaneous dialogue throughout the Grinning Demon segment.

  -If Nell gains enough weight to reach her second weight tier early in the game, the cutscenes at that point should now reflect that properly.

   -Added a small easter egg during the conversation with Nell in the Grinning Demon's Brig if she's reached her second weight tier by that point.

  -Revised the dialogue between the party and Lady Elarel after completing the Water Temple. It was previously not very interesting and somewhat hamfisted (in my opinion) for such an important scene. The new dialogue should hopefully make it flow more naturally.

  -Similarly revised the dialogue during the Vexus and Vico segment post-Water Temple. This segment should now do a better job of foregrounding the events in Khur and Capital Bridge as well as the relationships between the characters involved in the segment.

-Extended the timer for each Iron Gut Contest to make them a bit more forgiving!

 -Rounds one and two have had their timers extended by an additional five seconds.

 -Round three's timer has been extended by an additional ten seconds!

-All 'Nell' enemies in the game now use a handful of unique variations on the regular attack skill that are more Nell-themed, instead of just 'Nell attacks!'

 -Similarly added a unique dual attack for Nell enemies.

-Fleshed out the training segments between Nell and Claire in the Sand Swamp and Grinning Demon brig respectively. These segments now have a running dialogue through them explaining what Nell actually wants to teach Claire, forming a discernable arc with the new special training fight in Bablo's Dojo.

-Increased the exp gained from defeating one of the Grinning Demon's Brig Rats from 22 to 75.

-Tweaked the stats of the merfolk enemies fought on the Grinning Demon.

 -Decreased the Merleen Figurehead's ATK from 55 to 52.

 -Decreased the DEF of the Mer Duelist from 45 to 35 and increased its AGI from 25 to 35. Decreased the chances of the Duelist performing the 'Mer Dual attack' in combat relative to his other skills.

 -Decreased the DEF of the Mer Shellsinger from 40 to 30.

-The Westhaven Murder Mystery is now its own quest that can be tracked in the quest log! This should hopefully make it easier to progress through and solve the mystery within the given timeframe.

 -Increased the timer for each day of the Westhaven investigation from 4 to 10 minutes.

 -The previously broken miniquest 'Architecture of the Gate' is now part of the Murder Mystery quest! Finding and returning the book to Bartholemew shouldn't cause any questlog bugs now.

  -Updated Bartholemew's dialogue while in his cell. He now drops tiny hints based on which stage of the investigation the player has completed.

  -The 'Architecture of the Gate' book can now also be returned to Bartholemew after the crisis in Westhaven if the player didn't return it to him during the investigation.

 -Revised and updated most of the dialogue and events throughout the Westhaven arc to make it more immersive and consistent with the rest of the game.

 -Added some minor interactions with various objects throughout Westhaven.

-Adjusted the Magma Tunnel map slightly so that the player cannot fight the Avatar of Scarring Flame until they've accepted the relevant quest from Ferra. Also updated some of the quest's scripting to make it slightly easier to follow.

-Updated the cutscene in Rigorfall Castle in which Pandara is introduced. Her presence and dialogue are now a little more menacing like they are in Pandara's Sphere.

-Updated Leo's dialogue and feeding scenes in the Old Nyar Inn using some of the sound effects that have been added to the game lately.

-Slightly reduced the random encounter rate throughout Blightwood (again.)

-Capital City is now completely closed off until after the battle for Capital Bridge is completed (the player was previously able to enter the square.)

-Updated some of the Leslie feeding scenes to use a few of the newly added gulp and stomach sfx.

-Very slightly reduced the ATK, MAT, and DEF of the Rat King's Shadow boss.

 -Also fixed a bug where the Rat King's Shadow could be devoured.

 -Very sligtly reduced the ATK of the Cannibal Rat enemies that spawn prior to and during that fight.

-Reduced the MHP of the Rampaging Earth Golem enemy from 3000 to 2800.

-Raised the LUK of several non-engorged versions of vore enemies (particularly those in the Vore Gauntlet) to make it less likely that party members will resist being eaten.

 -This will also increase the likelihood of these enemies applying other status ailments as well, but only if they haven't eaten anyone. The exception to this is vore enemies who don't change form (such as Ula.)

-Increased the TP cost of Ashley's Weeping Lily skill from 15 to 18.

-Ashley's Rebel Rush skill now generates a tiny bit of TP when used.

-Reduced the TP cost of Evelyn's Rushdown skill from 30 to 20.

-Slightly reduced the ATK boost given by the Obsidian Axe, Crimson Axe, Obsidian Flail, and Gigantic Hammer weapons.

-Slightly reduced the ATK boost given by the Holy Beam and Runestaff weapons.

-Reduced the ATK boost given by every katana weapon except the generic katana and Cabran Heirloom weapons.

-Increased the ATK boost given by every greatsword weapon.

-All small shields in the game that raise the wearer's Evasion now say so in their description (this was most of them, minus some of the quest reward shields.)

-All large shields in the game that raise the wearer's Crit Evasion (a parameter that reduces the wearer's odds of being critted) now say so in their description (again, this was most of them.)

-Buffed and fixed up the Titan Shards!

 -'Titan Shard' is now its own category of armour that can be worn by all characters except Carrie, Linda, and Vexus (the temporary party members.) 

 -Elarel's Embrace now actually reduces incoming water damage (this was a bug!)

  -Elarel's Embrace also now properly states that it raises the wearer's MMP by 50 while equipped.

  -In addition, Elarel's Embrace now raises the wearer's MEV (Magic Evasion) by 5% while equipped.

 -Zephryn's Boots now properly state in their description that they raise the wearer's evasion while equipped (they did before but didn't say so anywhere).

 -The Crown of Aros now properly states in its description that it raises the wearer's MMP by 50 while equipped.

  -Increased the ATK boost given by the Crown of Aros from 10 to 15.

   -In addition, the Crown of Aros now also boosts MAT by 15.

 -The Shard of Krom'Thor (not available in-game yet but it will be come the Earth Update!) now properly states in its description that it raises the wearer's MHP by 50 while equipped.

  -In addition, the Shard of Krom'Thor now raises the wearer's Crit Evasion by 50%, halving the chance of them being critted.

 -Updated a few other related pieces of equipment that aren't in the game yet but might be at some point!

-Reworked Leslie's Panties to be their own class of armour that only Vespa can equip. 

 -Adjusted the stat increases and decreases when equipping Leslie's Panties:

  -Reduced the ATK decrease from -25 to -15.

  -Reduced the DEF and MDF increases from 25 to 20.

-The Earth, Air, Fire, Water, and Nature Core Jewels now increase the wearer's LUK by 1 when equipped, to justify their being referred to as 'good luck charms' in their descriptions.

--

BUGFIXES

-Fixed a bug where the game would softlock if the player entered the Tent after reaching a certain point in the game and having a high approval rating with Abby.

-Fixed a bug where talking to the reporter after the third Iron Gut Contest would softlock the game if Leslie and Vespa were dating.

-Cleaned up the events surrounding Evelyn Jr's different outfits in the Tent, to hopefully prevent the game from softlocking after the Toy Shop scene.

-Fixed Cross's starting approval rating being set to 0 instead of 55 when he is recruited on Capital Bridge.

 -For existing playthroughs where Cross has already been recruited, entering the Capital Bridge map will reset his approval to 55 one time only (this will only trigger if Cross's approval is 20 or less.)

- Full list of bugfixes in the game's patch.txt file (it was too big for this description!)

------

-FAQ-



Axugaem2 is (c) Me. For full credits, please see the text files in the game's folder.
Image size
1076x1076px 763.23 KB
Mature
© 2016 - 2024 Axlwisp
Comments963
Join the community to add your comment. Already a deviant? Log In
FriskTheRoboCat's avatar

This is one of the only RPGs I'll ever play, these types of games are complicated but in this case it's balanced out by the bellies, nice work!